Drink Merge

Slide a drink up the table. Knock the others around. Watch two of a kind become something bigger.

Download on the App Store Free ยท No ads ยท No accounts ยท iPhone
Drink Merge gameplay โ€” a dense board of drinks mid-collision with the tagline Slide. Knock. Merge. Real physics โ€” every drink has weight, glasses shoving each other across the table Eleven drinks to unlock โ€” the drink ladder topped by the pineapple, each one bigger than the last No timer, no lives, no rush โ€” a calm board with a few big drinks New best score screen showing the biggest drink made and a Play Again button

Physics, not a grid

Every glass has weight. Throw one into a crowded table and the whole pile shifts โ€” drinks knock each other, spin, and roll into gaps you didn't plan for.

Eleven drinks

Espresso up to the fishbowl punch, each one bigger and more ridiculous than the last.

Combo multipliers

Chain merges together quickly and the multiplier climbs. Cascades are where the big scores live.

No pressure

No timer, no lives, no energy meter. It's a game for when you don't want to think very hard.

Why this exists

There's a game that a lot of people have played in an advert and then never been able to find. You slide drinks along a table, they bump into each other, matching ones merge. It's genuinely relaxing. Then you download the app being advertised and it's something else entirely.

There's a thread on r/MobileGaming where people have been asking about it for months. Every suggested alternative gets tried and rejected โ€” the drinks don't knock into each other, or the throws feel like gunshots, or the ads are unbearable.

So I built the game from the advert. It slides, the drinks shove each other properly, and there's nothing between you and playing it.

Nothing is collected about you. No analytics, no advertising, no account, no internet connection. Your high score is saved on your phone and goes nowhere else. That's not a feature I'm proud of so much as the obvious way to build it.